To make a truly "smart" AI, you would need many complex AI scripts which take aĪ very long time to write and a bit of computing power to run. Why don't map creators make more maps with AI?Īrtifical Intelligence (AI) can be very complex and very hard to create. You may search for help on your ownīut please do not ask for help with opening a 'protected' map. Map so that it works in World Editor, and it's also very hard to find unprotected versions of 'protected' maps. Unfortunately, it's very hard to fix a 'protected' The map file so that the World Editor cannot open the file but the normal Warcraft 3 game still can. This 'protecting' actually involves damaging Some map authors have 'protected' certain maps so that no one can easily copy the map or steal any ideas. Why do some maps malfunction when I try to open them in World Editor? For most standard Warcraft installations, you should save the map in C:\Program Files\Warcraft III\Maps\DownloadĪfter the map file finishes downloading, it should be available in your list of downloaded maps when you start Warcraft 3. You must Save the file to the Warcraft 3 downloaded Your web browser will ask you if you want to open or save the map file.
#Invalid start location warcraft 3 world editor download#
When you find a map you want to download, press the Download link. Theres a small chance of it working, but when it works, it works pretty much perfectly.How do I download a map to play in Warcraft 3? You can use this one instead of using Nathonmoxy's deprotect.
If you want a map recreated in a new archive, you can post the map or follow the steps below.ġ- Go to World Editor and save a blank map into the folderĢ- Copy every MPQ file except the war3map.j (and the w3i if it causes errors) If you don't get the message "Map has been deprotected" tough luck, look at ch 5 for recreation of maps. If you get an error message like "obfuscation detected" you have no script in the map now. Select map you want, select options you want, and press "start". First though, open the Mpq Editor and press "extract" on the war3map.j, the script file. This is when you whip out Nathonmoxy's deprotector. This is the protection that most maps have. Click yes if it asks you to replace it, but its improbable there will be one. Add the only one there (ill add more, like a blank war3map.j later). Click "Add File(s)" and go to the folder "Complex Files". Click on the map's name in the list at the left, and click anywhere but not on a file. If you get a Unit Data Missing Or Invalid, open up the map in MPQEditor. It will ask if you want to replace the file. Find the folder "BaseMapUnits" and click "War3map.w3i" in there. If you get a critical error, open up the map in MPQeditor, click on the map's name, right click somewhere not on a file, and click "Add File(s)". Then do what the steps say to solve deprotection. There will likely be more than one protection type used. If you get others (such as level data), post them here with the map.Īfter you solve your first protection problem, go back to this step. If you get Trigger Data Missing Or Invalid go to Part 4 If you get "Unit Data Missing Or Invalid" go to Part 3 Look on epicwar for the third.įirst, try opening the map in World Editor. The first two are located at the bottom of the post. First, download MpqEditor, Nathonmaxy's deprotect, and the wc3 map you wish to deprot. Models and triggers cannot be recovered if the deprotection is good. First, I don't advise doing this to complicated maps with lots of models\triggers. If you want to deprotect a map, there are some simple ways to do this that don't require much work.